Particle type experiment
Just a little experiment using Cinema 4D's particle system and a nice 'a' from our logo.
Just a little experiment using Cinema 4D's particle system and a nice 'a' from our logo.
Videos have now appeared on Vimeo of all the talks from this years Build Conference that we attended earlier this month at the Waterfront Studio, Belfast!

Check them out here at vimeo.com

Me and fellow MadeByPi'er Matt Aitken recently went to the Build Conference in Belfast, the conference was only there for it's second year but that didn't stop it from being both an informative and inspirational conference.

Rare - the games studio responsible for Banjo Kazooie and Perfect Dark - have had a drastic new rebrand. The new flat colour logos are a striking and modern updates to the old 'golden R' design. Nice stuff. Full gallery inside...
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I recently stumbled upon the Web Open Font Format (WOFF) when trying out the Firefox 3.6 beta, and thanks to the well documented WOFF file format, made this AS3 WOFF parser for Flash.
Initially the parser was just an experimental project that would let me get my teeth into a bit of ByteArray manipulation. After all, parsing a WOFF file lets us read the original font tables and any metadata or private data contained - but the font tables aren't much use in Flash without further parsing.
Then I remembered reading about Thibault Imbert's research into converting TTF fonts to AFM (Adobe Font Metrics) at runtime using a c library compiled to AVM bytecode with Alchemy - and realised this parser class could probably be used in conjunction with something like that. So it may end up having uses after all.
I'm making the WOFFParser class available here with an open source licence, along with a FlashDevelop project and a WOFF file to test it with. I created the WOFF for my test with a command-line tool (included) and embedded a test metadata xml file in it. The WOFF file specification also allows vendors to include a chunk of unspecified private data - the class will also allow access to those bytes if present. I included a PNG image as the private data in the test WOFF file, which you will see if you build the project.
For further WOFF resources; I used the command line tool sfnt2woff to create the WOFF file for this project and font squirrel support the WOFF format with lots of resources in their @font-face sections.