Beyond

Minimalist space poster designs, beautiful eh? More after the jump...
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Minimalist space poster designs, beautiful eh? More after the jump...
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Rare - the games studio responsible for Banjo Kazooie and Perfect Dark - have had a drastic new rebrand. The new flat colour logos are a striking and modern updates to the old 'golden R' design. Nice stuff. Full gallery inside...
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I posted this blend mode stuff a long time ago, but the interface was awful and it slipped most people by.
So, I've packaged all the code up into a handy SWC and made a better example application for you to play with.
Here's the test page, and here's the SWC. As well as clicking on the source images to load new ones, you can save your blended creations by clicking on the output window.
The new CS5 branding is detailed by Shawn Cheris, the lead designer for Adobe’s Desktop Brand team.
I think the splash screens look impressive, really dynamic. Hopefully Adobe won't insist of them being forced to the front on the Mac this time round though! The icons are similar to the current CS4 ones with some small tweaks (not sure about these yet).
Well, it's been a while, but I finally got an improved test suite together for my JPEG glitching experiments.
The code available here includes the previously released JPEGlitch and JPEGlitch for HYPE, as well as the source for the 'decode glitching', where the JPEG bytes are mangled to add glitches before being loaded.
The interface allows you to control various glitch parameters and you can either process continuously or one step at a time. Each module has a pre-made set of parameters - choose 'example' in the snapshots drop-down of a module window to select them. You can also load /save JPEG images to your local file-system.
The UI might have some minor bugs, but it's usable. I've modified the lovely minimalcomps UI component set from bit-101, adding a custom framework for easy creation of parameter based interfaces. I also added bitmap icons to minimalcomps - compiling the 1000 famfamfam silk icons into a handy SWC - with all icons pre-compiled into buttons for importing into the project. Read more about creating the icon library, read the set-up guide, and get the code to do it separately, here.
This update is a step on the way to a larger
suite of byte-glitching tools for images, audio, video, text, or any other file you might want to mess with... no eta. on that, but it's in the brain pipes.
Play a bit of pong with browser windows! It doesn't seem to work in Safari though
and you'll need to turn your popup blocker off.
Now, if you check out our website on your mobile phone, you will have noticed how it's gone all mobile-ified (we made that up).
